How bad can a Resident Evil game be? A lot of small things about Resident Evil can be messed up if put in the wrong hands. Unfortuently, Resident Evil Survivor was put into the wrong hands, and after the gaming gems we got with Resident Evil 1-3, we go this. It's not the worst game in the world, but it might just be the worst Resident Evil game in the world.
Despite being made around the same time Code: Veronica was being produced, it's clear those games were handled by entirely different Capcom teams. Code: Veronica is a great, if unofficial, 4th installment. It brings both of the Redfields back into the forefront, teaming up for the first time, and at the same time creating an amazing game, surprising for a 4th installment. Survivor, however, introduces a whole new character. Someone who you won't care about in the least. The graphics for Survivor are also even worse than the original's graphics, which was made four years prior. Because Survivor is in first person, you can literally see each and every pixel up close. It is not pretty. The game also, for some reason, was so lazy, it couldn't even create new zombies. It just recycled previously used zombies from Resident Evil 2. The game brings back certain creatues like Lickers, Cerberi, Hunters and Web Spinners back, as well Mr. X, who seems to be mass produced on Sheena Island. The game also invents a new type of enemy, called Sweeper, and is basically just an Umbrella soldier, who for some reason fires wildly at you, and disappears into a puff of smoke when defeated.
The central character of the game, Ark Thompson, seems to have connections to other RE characters (i.e. Leon S. Kennedy), but this connection is never fully elaborated on, and seems to only be in place to create the smallest link between Survivor and the main series. Luckily for them, it payed off. Unfortunately for us, that means that, according to Zero, Survivor is canon, and all the glorious pixels that seem to inhabit Sheena Island really did exist in Resident Evil. Like the later to come Chronicles games, the handgun comes with unlimited ammo, but ammo for other weapons is hard to come by, but seeing as the pistol can take down pretty much any foe, this game is pretty easy. This is only the beginning of the things Survivor throws in to make it incredibly easy in comparison to the other games. Instead of carrying with limited inventory like Jill, Chris, Leon, and Claire have previously been stuck with, Ark seems to carry around an invisible chest, as he can carry unlimited items. His inventory space even mimicks that of a RE chest. You also have literally dozens of healing items, so you won't find yourself dying in this game. One major drawback, however, that makes the game a bit of a challenge, is that there are no typewriters or any other means of saving, so you must sit through the game and beat it in one sitting. Since the game only clocks in at slightly over an hour, it's not that big of a bother, but the game is so mind numbingly boring, you'll want to stop here and there.
If you loved Resident Evil, Resident Evil 2 and Resident Evil 3, as well as any other Resident Evil games to come after Survivor, you won't find yourself enjoying this adventure at all. It takes everything bad about Resident Evil, and amplifies it, and it takes everything challenging about Resident Evil and removes it. Even for die hard Resident Evil fans, you'll find yourself wishing this one never existed.
Graphics - 1.2 out of 5
Controls - 2.4 out of 5
Story - 1.6 out of 5
Level Design - 1.3 out of 5
Replay Value - 0 out of 5